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Josh Feldman,
a narrative lead I worked with on a project for Astrid Entertainment and a project for Crystal Dynamics.
"I had the pleasure of working with Megan on two consecutive, narratively intensive game projects that were notably distinct. Megan, in her role as a creative coordinator, exhibited stellar proficiency. I was the writers' room runner for these projects at Astrid Entertainment and Crystal Dynamics, respectively, and Megan's contributions, both creatively and organizationally, were invaluable to our process."
Ross Berger,
a narrative designer I worked with on a project for Astrid Entertainment.
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“From the moment I met Megan, I knew she was meant to be a writer. Instincts and talent can’t be taught, but they can guided. She’s lucky that way, being born with those gifts, but she’s well deserving of them too. Megan possesses a tremendous collaborative spirit, an enduring positive attitude, and a curiosity that leads to better thinking from those around her. She takes initiative reflexively and delivers at a high level on time, seamlessly. She’s also just a cool person. If a team needs someone in the foxhole with them during tough or ambiguous times, I can’t think of a better writer.”
Kyle Smith-Laird,
classmate in Susan O'Connor's The Narrative Department game writing masterclass.
"During a writing workshop, Megan voluntarily reviewed my portfolio and writing samples, and I appreciated her candor, incisive comments, and helpful suggestions to made my portfolio and writing better. She is also an incredibly fun and funny person with an abundance of kindness for others."
Karla,
my mom.
“Too many tattoos."
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